Hour of Code 2018
What is the Hour of Code?
The Hour of Code started as a one-hour introduction to computer science, designed to demystify "code", to show that anybody can learn the basics, and to broaden participation in the field of computer science. It has since become a worldwide effort to celebrate computer science, starting with 1-hour coding activities but expanding to all sorts of community efforts.
Why computer science?
Every student should have the opportunity to learn computer science. It helps nurture problem-solving skills, logic and creativity. By starting early, students will have a foundation for success in any 21st-century career path.
Who is behind the Hour of Code?
The Hour of Code is driven by the Hour of Code and Computer Science Education Week Advisory and Review Committees as well as an unprecedented coalition of partners that have come together to support the Hour of Code — including Microsoft, Apple, Amazon, Boys and Girls Clubs of America and the College Board.
How did MPS participate in the Hour of Code?
- Jefferson Early Childhood Center - Mr. William Higgins organized for students from the High School to help Pre-K students learn about computer coding with Beebots and Code & Go Mice during the Hour of Code event. Beebots and Code & Go mice are simple, programmable robots that help our youngest learners enter the field of computer programming.
- Edmond Doyle and Emerson
- Emoji Coding (Unplugged Activity) - Students worked in partners. One student drew a card with an emoji on it. They did not let the partner see the card. Then, they gave their partner directions to get to the emoji. The students used coding language such as forward 2, left 1, etc. Students took turns. To mix things up, after students had played this way for about 10 minutes, each group was given a LEGO Brick. This was a "block". They chose an empty space to put the block in which meant the space was blocked. The students had to rethink how to give directions to the emoji they drew.
- Box Island & Code.org (Plugged Activity) - First and Second grades used the Box Island App which uses a series of directions, loops, and repeats for simple commands. Third and Fourth grades used Code.org for a plugged Hour of Code activity.
- Will Rogers - Jennifer Lewis in her STEAM Class started with some code cracking, then after Thanksgiving students wrote their own codes and their partners had to crack (follow) their codes, the actual week of hour of code (and the week after) we used binary code to make Christmas ornaments, then in January we are coding using Ozobots and the story, Their Was an Old Lady Who Swallowed Some Snow.
- Parker - Mr. Kydel Billy in his STEM Class started off with learning how to solve Rubik’s Cubes which fed into coding. Solving the cube is essentially a code. The students were given an algorithm and it was up to the student to solve the cube using the algorithm. So it was as if the cube was programming the student to get solved. That helped Mr. Billy explain coding to the students and how it works with the cube and the code. So when they started coding with Code.org, the students had a basic understanding of sequencing. They flew through the first half of the 6-12th grade lessons. Each level gave them a goal and it was up to the students to achieve that goal before advancing. After we finished that portion, we started coding the Sphero’s and Ollie’s (Bluetooth controlled robots) with new goals in mind.
- Puterbaugh Middle School
- Google First - Mrs. Felicia Wilson in her STEM Class worked with Google First to do animation. CS First is a Google coding program. The students learned to animate a cartoon and the cartoon will talk and move around.
- Draw like a robot - Mrs. Wilson followed these steps during this activity: 1. Club members partner up with the person next to them. Club members fold a sheet of paper in half. They will draw their own picture on one side and their partner’s picture on the other. 3. Club members put up folders between themselves and their partner. 4. Club members draw a picture on one half of the paper. (15 seconds) 5. Club member 1 describes to club member 2 how to draw their picture. (5 minutes) Club member 2 draws the picture on the other half of his/her paper. 6. Club member 2 shows club member 1 their depiction of the instructions. 7. Club member 1 shows club member 2 the original picture. Partners should then discuss differences between the two pictures and why they occurred. 8. Club members 1 and 2 reverse roles. 9. Start the discussion after both club members have swapped roles. What was hard to get across to your partner? Was the second time easier than the first? What worked well? How is this like talking to a computer?
- McAlester High School
- LIVE Skype Events - Delilah Rodriguez hosted a serious of LIVE Skype events in her classroom before school each morning. These events covered how Computer Science is used in Art, Gaming, Digital Storytelling, Animation, and Artificial Intelligence, both students and teachers came to school early every morning to participate in the LIVE events.
- Computer Applications Classes - After some research into the history of Hour of Code and what it is, we discussed why we wanted to participate in this as a class. Students had the ability to chose to do anything code related on the Hour of the Code page from Code.org. Students coded anything from creating an application to writing their first code in Python. "They enjoyed the problem solving and really liked being able to go around and help classmates solve their problems when they could." - Mrs. Kourtney Johnson